Go City - Itinerary Feature Case Study

We started from one strong belief: that in today's world, new and memorable experiences constitute our true personal luxury. We are convinced that these unique moments are what enrich our lives and leave a lasting impact. So here's to the memories in the making, to those extraordinary experiences that become the stories we cherish and share.

Role

UX Research Concept Validation Research Planning Unmoderated Testing Usability Studies Surveys Journey Mapping Insight Synthesis Actionable Recommendations Behavioral Analysis Feature Optimization

Methods

Unmoderated usability testing Customer surveys Traveller journey mapping

Year

2023

Platforms

Mobile App

The Challenge

Go City’s mobile app helped travellers discover attractions and redeem passes across multiple destinations, but the trip planning experience was fragmented. Users could browse attractions, but had no central place to organise their visit, build daily itineraries, or access saved attractions easily.

Travellers often juggle multiple attractions, varying opening hours, and limited travel time. Without a clear planning tool, pass holders risked missing experiences or feeling overwhelmed.

The product team asked: How might we design an intuitive itinerary feature that supports real-world travel planning while enhancing the value of Go City passes?

My Role

As the sole UX researcher embedded on the product design team, I partnered with designers, PMs, and engineers to:

  • Identify research opportunities and validate early design concepts

  • Plan and conduct unmoderated usability studies and surveys

  • Map traveller journeys and synthesise insights into actionable recommendations

  • Ensure the feature supported dynamic, real-world trip planning behaviours

I owned research strategy, execution, and insight delivery across the full design lifecycle.

Design Development

The design team explored multiple ways for users to build itineraries by saving attractions and organising them into daily plans. Early wireframes progressed quickly into high-fidelity prototypes, which became the primary artefact for usability evaluation.
See Complete file here


Caption: Early interface designs exploring how travellers could organise attractions within the itinerary feature.

Research Approach

We implemented a mixed-method research plan combining behavioural and attitudinal insights:

Methods used

1. Unmoderated usability testing

  • Participants: Existing Go City pass holders and new users

  • Tasks: Create an itinerary, add attractions, review planned activities

  • Goal: Observe realistic planning behaviour and identify friction


Caption: Unmoderated usability sessions were used to evaluate how easily travellers could create and manage itineraries within the app.

2. Customer surveys

  • Distributed to current users to gather feedback on travel planning needs and the new itinerary feature


Caption: Email invitation sent to Go City customers to recruit participants for the survey and a snippet from survey results.

3. Traveller journey mapping

  • Analysed where itinerary planning fit in broader travel behaviours and app usage


Caption: Customer Journey Maps highlight the users’ journeys for both with and without a pass.

Key Insights

Usability testing confirmed that the core functionality was intuitive and highly valued, but several areas required clearer guidance:

  • Starting the itinerary was unclear — users didn’t know the flow had begun.

  • Onboarding interactions lacked visual cues — swipe gestures and progress markers were often missed.

  • Key planning inputs were hidden — trip duration and time selection were not immediately visible.

  • Edit/delete controls lacked visibility — users struggled to manage their plan.

  • UI elements were misinterpreted — some participants confused components with the itinerary builder itself.

Positive feedback: Participants found adding/removing attractions simple and the itinerary overview helpful for planning.

Design Actions

Based on research insights, we implemented improvements:

  • Added step-by-step onboarding and visual progress indicators

  • Increased visibility of trip duration and time selection fields

  • Clarified interaction feedback for saving attractions

  • Made edit/delete controls prominent


Caption: Final interface allowing users to create and manage itineraries directly within the Go City app.

Outcome & Impact

The itinerary feature delivered a centralised planning hub in the app. Key outcomes:

  • Users could easily create and manage daily itineraries

  • Positive feedback confirmed the feature added real value to Go City passes

  • Usability ratings were consistently high across new and existing users

The feature helped travellers navigate busy travel schedules and make better use of their passes.

Reflection

This project reinforced the importance of validating features in real-world contexts.

Travellers plan dynamically, balancing multiple attractions, timing, and locations. Designing a flexible, intuitive itinerary tool required observing real behaviour, iterating fast, and integrating research throughout the design cycle.

As the sole UX researcher, I saw firsthand how embedding research from concept to launch drives measurable impact on both user experience and business outcomes.



khanz_@hotmail.co.uk

www.linkedin.com/in/tash-khan-b41496173

Available upon request.

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